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Friday, 12 February 2016

Experimental Film - Anthropomorphism Research

Anthropomorphism is a key element of my Experimental film idea therefore I wanted to gain more insight into what this term actually means and how it can be interpreted. Here is a definition I found:

'Anthropomorphism, the interpretation of nonhuman things or events in terms of human characteristics, as when one senses malice in a computer or hears human voices in the wind.'
(http://www.britannica.com/topic/anthropomorphism)

I interpret this to mean that anything that isn't a human gets given a human characteristic which I want to take a step further in my idea by making an inanimate have thoughts, feelings and memories. I want to choose objects which have a lot of potential for this and things we interact with on a regular basis. 

Now I am looking into why we personify objects in this way:


'Traditional explanations of why people anthropomorphize may be divided into two sorts. One view, held by the Scottish philosopher David Hume (1711–76) among others, is that it is done for an intellectual reason: in order to explain an unfamiliar and mysterious world by using the model that humans know best, namely themselves...The second explanation, given by Sigmund Fraud (1856–1939) and others, is that people anthropomorphize for an emotional reason: to make a hostile or indifferent world seem more familiar and therefore less threatening...'
(http://www.britannica.com/topic/anthropomorphism)

The second reason to anthropomorphize objects appeals to me more as this is linked to memories a lot more. I like the idea that humans anthropomorphize objects to help them understand new items and worlds. I feel like this has encouraged me to create another world with my objects so that it makes it familiar to us but at the same time gives you a reason to anthropomorphize because your trying to understand these objects and their world.

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