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Sunday, 17 April 2016

Sound Project - The Recording, Editing and Making of My Sound Scape

Like I have already explained I have planned to capture some click ticking noises for my sound scape amongst a variety of other tapping and clicking noises such as clapping to add to the piece to make a build up and then decent/decay of time by distorting them. I had to get a Rowland Microphone out to record these sounds as there was unfortunately no Zoom Microphones left. However it was easy to use and worked in much the same way as the Zoom only it was smaller. I made sure for this session to monitor the sound to be of a high enough volume because last time it went wrong because the sounds were all too quiet. I feel like it was much more successful and now I have listened to the sounds back I feel like they are clear enough to work for the idea I want them for and I can begin editing.

I began renaming/logging all the sound files so that I could easily find what I was after like so:

This made it easy to establish which ones to use and which ones to not!

I began by simply importing all my sounds into Audition and creating a new multitrack session for myself. I had to make sure I used the right setting for this new track which were:
Sample Rate-48000Hz, Bit Depth-32(float), Master-Stereo
Here is my new track session:


I then began editing with my basic clock ticking noises so I inserted each of my three clocks in and cut out the talking at the beginning and end. I roughly placed them where I wanted them to come in so that it built up slowly however this could change:


Because I want each sound to slowly distort over time I decided to cut up my first clock ticking noise into segments to fill my timeline. I decided to cut it up based on the number of ticks so I cut it into groups of 5 ticks like so:


Now that I have sectioned it up I decided that every time it moves on another 5 ticks I will slow it down by 10% to give it the effect that is it melting away:
The main problem I had with this was that even though I had split up my track/clip into lots of sections so I could reduce it slowly it kept applying this effect to everything so it was all changing the entire clip even though I had cut it up. I had no idea how to get it to stop applying it to all and after a little bit of research I though it was to do with it all still sitting on the same track. This then led me to split it up across all the tracks I have like so:
Now I tried applying the effect to just the tracks but again this effect to slow it down still kept applying to the whole clip despite the fact it was cut and and it was also down split onto different tracks. I spent a long time playing around with very little success.

I gave up with trying to change the pitch and speed in such a controlled way and instead went back to the drawing board by just having the one ticking g noise I wanted in the timeline first not cut up all by itself. I then found a way to add an effect to it which made it slowly slow in speed and pitch anyway which was called pitch bending. It also meant I could move the key frames around to make it more personalised to how I would want it to slow:
This effect was much more successful and I kept playing about with it till I had something which I was happy with:


Next I needed to start incorporating my other sound into it so I began to add in other noises which I like and added the effect of pitch bending to some of them too however I wasn't keeping them all fading out and started having some fade in or speed up instead to make it have more variety too. I tried not to be too structured for this bit and instead just kept changing the sounds and mixing it up till I was happy with how it sounded in terms of layout etc:

Now that everything is in place where I want it and most the sounds have been manipulated through stretch and pitch bending etc I next wanted to make it have more of an impact at the ending so I decided to distort the last few sounds even further through adding reverb:
This reverb worked really well on some of the sounds because it did make it seem more surreal and also helped me make it sound like time was litrally decaying/melting.

I am much happier with what I have now I have added even more distortion but the last thing I want to do to it is tweak all the volumes slightly as I feel some sound effects are too loud compared to others and also I didn't want any of my sound clipping:

Once I was satisfied I just needed to export it and here it is:


I am happy with what have managed to produce given that this whole project was new to me from using the sound recorders to Adobe Audition. I have enjoyed learning new techniques and it is very satisfying to know that I have made my own sound scape from scratch.

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